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But this proved too difficult to manage it was too large in scope with too many interconnected parts, and had too much grand ambition in its creation.
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What actually happened to JFDLC/Rise to Power?Īfter JFDLC's first (and only) public release, I continued to work on an update for over a year, in which I obssessively sought to improve its performance and stability. In simplest terms, JFDLC is therefore the term for the obsolete collection of RtP, CiD, and ExCE.ģ.

Since this packaged approach became unsustainable and I opted to abandon it in favour of a more eclectic approach to gameplay modding (see below), I use JFDLC now to refer to that specific package.
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in-game) that mod was known as Rise to Power. When I sought to package these three mods into one, I adapted the informal name JFDLC to refer to this packaged mod, but formally (i.e. JFDLC was an informal term used to refer to the whole collection of my three chief gameplay mods: Rise to Power (RtP), Cities in Development (CiD), and Exploration Continued (ExCE). The original, stand-alone versions of those mods, therefore, were long ago considered obsolete. Due to frequent compatibility issues between them, I opted to package them all together into one mod what became JFDLC. Rise to Power, Cities in Development, and Exploration Continued were my three chief gameplay mods, each consisting of a single mod subdivided into different 'components' (like Piety, Sovereignty, etc.). My modding practices have changed over the years and the availability of certain mods is in an ambiguous state, so in an attempt to clarify some things I have created a quick f.a.q. I also maintain the most up-to-date version of Gedemon's Yet (not) Another Earth Map Pack. NET Framework 4.5 (x86 and 圆4)My modding for Civ V includes new Civilizations, Rise to Power, Cultural Diversity, and a number of extended scenarios.
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All activated mods will copy their necessary files to the BNW directory (CiV Install Dir\assets\dlc\expansion2) while backing up original files. You can than activate the mods you want to play with. It parses your installed mods in the CiV userdir mods directory (usually My Documents\My Games\Sid Meiers Civilization 5\MODS) and creates a list of currently supported mods. The mod manager tries to enable mod support for Civilization 5 multiplayer games.
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DON'T DOWNLOAD AND INSTAL IF YOU DON'T KNOW HOW TO FIX YOUR CIVILIZATION V INSTALLATION.
